Brand Elevation™The CanonProject 02 · Zürich
Project 02 · The Canon
One language · One protagonist · One turn per piece
We don't design graphics.
We visualise thinking.
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The long read · Short version: the case study, Being Understood →

Project 02 · Visual thinking · The canon

Showing everything you know makes you harder to read. One idea at a time, made visible.

You already paid for a brand once. It's in a folder you've opened twice. It's called something like BRAND_FINAL_v3. Inside: a logo in four formats, hex codes, a typeface you liked, and an eleven-page PDF explaining what you stand for. You opened it the day it arrived. You opened it again eight months later, when somebody asked for the logo.

That's not the designer's fault. The document was probably beautiful. It's the format's fault. A PDF is a description of a brand, and descriptions don't survive Mondays. Monday shows up with four hours and something you actually want to say, and eleven pages of brand values help you with precisely none of it.

So for Brand Elevation I didn't write a brand book. I built a language, a cast and a camera grammar. Things you can run on a Tuesday.

The language

White, black, and one green that only appears when something matters.

Picture a research table. Someone lays down a photograph. Then a torn page with a number on it. Then a note, and a line drawn between two things that were already there. Nobody announced a conclusion. You watched one become unavoidable. That's the whole visual language: paper, tape, a marker, two typefaces, and colour used as narrative. White is where things get clear. Black is where the tension is. Green is the signal, and it's rationed, because used everywhere it would mean nothing.

Eight slides of the carousel You Are Clear to You, black and white paper boards with green marks
You Are Clear to You. Paper, tape, one green circle where the reader should look.
Seven slides of the carousel Personal Brand / Influencer on paper and black boards
Personal Brand / Influencer. The same language, a different argument.

The style is not the collage. The style is the logic that decides when the paper tears.

The protagonist

The same man in every piece. It's me, drawn.

Five views of the drawn protagonist: a young man with curly hair and a moustache, black jacket open over a white t-shirt, grey trousers
The turnaround. Black jacket over white, the moustache, grey trousers. Five views, so he stays himself from any angle.

He never runs away: not from the room, the job or the people. The people around him are warm, never villains. Loneliness happens in a lit kitchen, with the cake on the table. And green appears only when he does something on purpose. Everything takes place in Switzerland. A character sheet is a small thing to write down. It's what lets a drawn man carry a year of ideas without turning into someone else by March.

The art

Gouache on ivory. One world per piece.

Matte, opaque paint with the fine grain of print. Simplified adult figures, readable hands, faces with few features. Before a single image exists, one metaphorical world is declared for the whole piece: a mirror, a brasserie, a running track. Every object in it has to do something observable. Each image gets exactly one deliberate impossibility, and no text ever lives inside the art.

Nine illustrated slides of the carousel Someone Gave You a Job at Twelve, a family dinner, name badges, a wall of photos
Someone Gave You a Job at Twelve. One world: the family table. One object that acts: the name badge.
Cover slide of the carousel You Didn't Lose Yourself
You Didn't Lose Yourself
Cover slide of the carousel Character Is an Engraving
Character Is an Engraving
Cover slide of the carousel I Had Too Many Answers
I Had Too Many Answers
Cover slide of the carousel Your Personality Has an Audience
Your Personality Has an Audience
Cover slide of the carousel You're Doing Fine
You're Doing Fine
Cover slide of the carousel Someone Gave You a Job at Twelve
Someone Gave You a Job at Twelve
Cover slide of the carousel Compliments Can Miss
Compliments Can Miss
Cover slide of the carousel Value Used to Live in You
Value Used to Live in You
Cover slide of the carousel You're Not Bad at Discipline
You're Not Bad at Discipline
Cover slide of the carousel You Watch Yourself Too
You Watch Yourself Too

Ten carousels of twenty, done. The series: An Idea from Say Who You Are.

The turn

Every piece has one moment where the viewer's head turns.

A piece isn't worth what it shows. It's worth the instant a relationship you took for granted flips. Not a clever line: a mechanism, something you could film. It sits past the middle, never at the start. And the last frame returns to the first with one thing changed. If I can't write the two-column version of a piece, it doesn't have a turn. It has a reminder.

What you take for grantedThe turn
Identity produces behaviour.Behaviour produces the evidence identity is inferred from.
If I'm good, my work will speak for itself.Nobody can recognise what you do in secret. The signal is yours to send.
The waiter's skills belong to the restaurant. They come with the apron.The skills are his. The apron stays on the hook; the patience leaves with him.
Someone described you, and that was that.The description rearranged the room, and the room manufactured the proof.
Slide 2 of You Watch Yourself Too: a man walks away leaving footprints, a compass on the floor
Before the turn. We assume identity causes behaviour.
Slide 7 of You Watch Yourself Too: the man at the mirror on a full green ground
The turn, on green. Identity doesn't only produce behaviour.

On camera

Three looks. Three kinds of set. One rule per piece.

Not the same shirt against the same wall in every video, and not twenty outfits either. A small wardrobe that combines, three kinds of place, and the discipline to change one thing per piece. The face, the light and the palette carry the continuity. The clothes and the room carry the idea.

Three looks

  • Light. Heavy white t-shirt, charcoal overshirt open. Close, lucid.
  • Dark. Black t-shirt, short dark jacket. Conviction, tension.
  • Editorial. White linen shirt, open collar, no tie. Reflection, conversation.

Three kinds of set

  • Light studio. A clear wall, air, one sober object. Ideas made easy.
  • Dark studio. Charcoal or black, light that separates the silhouette. Friction, strong lines.
  • The thinking table. A real desk with papers, photographs and hands at work. Method and proof.

The rules

  • One dominant element per video: me, an object, or an action.
  • Change one thing per piece: the look, the set, or the framing.
  • Green is a signal, never a garment.
  • No logos, no patterns. Flat surfaces, so the marks can speak.
  • Never white on a white wall. Never black lost in black.
Patrick on camera, set: The take
The take
Patrick on camera, set: Black studio
Black studio
Patrick on camera, set: Basel skyline
Basel skyline
Patrick on camera, set: Studio board
Studio board
Patrick on camera, set: Black linen
Black linen
Patrick on camera, set: Grey studio
Grey studio
Patrick on camera, set: Warm living room
Warm living room
Patrick on camera, set: Desk at night
Desk at night
Patrick on camera, set: Desk, linen
Desk, linen
Patrick on camera, set: Desk, black zip
Desk, black zip
Patrick on camera, set: Desk, denim
Desk, denim
Patrick on camera, set: Suit and lamp
Suit and lamp

One real take, and the sets it now lives in. How that works is the next page.

Patrick standing at a wooden desk with a laptop, his book, and printed Thinking Boards pages on the table and the floor
The thinking table. My desk, my laptop, my book, my boards. The third kind of set.

The book

Say who you are. Before the world says it for you.

Every idea in the series comes from the book. If one of them stopped you, the book is the rest of the thought.

The whole book

Message me BOOK and I'll send you the PDF.

Message BOOK on WhatsApp →

Would you rather send an email?

info@brandelevation.ch

I'm Patrick, an independent creative in Switzerland. Films, branding and content, quoted per project.

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VISUAL THINKING — Project 02 · The canon of Brand Elevation™: one language, one drawn protagonist, one turn per piece, and a camera grammar. The series An Idea from Say Who You Are is its proof. © 2026 Patrick Tschiemer · Zürich.